﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class UIBaseView : MonoBehaviour
{
    public virtual void OnEnter(UIBaseContent uIContent)
    {

    }
    public virtual void OnExit(UIBaseContent uIContent)
    {

    }
    public virtual void OnPause(UIBaseContent uIContent)
    {

    }
    public virtual void OnResume(UIBaseContent uIContent)
    {

    }
    public void DestroySelf()
    {
        Destroy(gameObject);
    }
}
